Ryu uses Gauntlets and Orb, with the Orb based on the fighter’s willpower (like a Hadoken). Kenneth: Each of the two Weapons the character uses changes their fighting style, so we used this opportunity to split the iconic attacks up between the weapons. What are the Street Fighter characters armed with?
In Brawlhalla, each character has two weapon types. It felt so right so quickly! Chun-Li has her Spinning Bird Kick, Akuma has his Zanku Hadoken – it’s all there. Once we had those attacks in the game, everything just fell into place. Petra, Wu Shang, and Val had all the right weapons and attack styles to fit these Street Fighter characters and their iconic attacks. For Ryu, for example, that meant the Hadoken, Tatsumaki Senpukyaku, and the Shoryuken. Kenneth: We knew we wanted to have the most iconic attacks for each character. Street Fighter characters have a familiar feel and fighting rhythms what was it like adapting these characters to Brawlhalla? What made Petra, Wu Shang, and Val the right characters for these Epic Crossovers? Many of his iconic techniques have been brought over to Brawlhalla, like the Tatsumaki Senpukyaku, Shoryuken, and Hadoken. Ryu is always trying to find the next strongest opponent to better himself. We were able to bridge a gap between traditional 2D fighters and platform fighters with this Crossover, and it’s awesome. So, while it makes fighting-game sense to bring them together, all the differences in the styles are also what makes it so fun.
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We’ve made leaps to crossovers with TV franchises, like Adventure Time, TMNT, and WWE, and to other video game genres, like Rayman, Shovel Knight, and Tomb Raider. Kenneth: This Brawlhalla x Street Fighter Crossover is our first Crossover with another fighting game. Why does it make sense to bring them together? While Brawlhalla and Street Fighter are both fighting games, they have very different gameplay styles – Brawlhalla lets you take on multiple opponents at once and is more focused on free-form combat, whereas Street Fighter focuses on 1v1 matches and features set combos. Brawlhalla’s a fighting game, so it makes sense that fans would want us to crossover with another fighting game. It’s usually that person’s favorite IP x Brawlhalla, and we started seeing a lot of Street Fighter suggestions.
Can we do a Crossover with them?” Fans also have a lot of Crossovers that they want in Brawlhalla. For this one, we thought, “we grew up with Street Fighter, and it’s awesome. Josh Kenneth: Like every Crossover we do, it started because we love the property and its characters. How did this crossover begin? Was it something fans were clamoring for? To find out more about how it all came together, we spoke with Josh Kenneth, international product manager at Brawlhalla developer Blue Mammoth Games. Of course, crossovers like this don’t just happen – they’re the result of careful planning and collaboration between companies, as well as deep affection and respect for a franchise that Brawlhalla’s developers grew up with.